Hit the flashing circle on top of your booth to call the next entrant. Go ahead and store the bulletin away as it is useless - it remains mostly unimportant until Day 14. The day doesn't actually start ticking by until you invite your first entrant into the booth. Before you call your first entrant, arrange your desk.The only rule today is that Arstotzkans can enter with a passport, everyone else should be denied. If you get to them before 6pm, the rest of the queue will be procedurally generated until the end of the day. The day will continue if you have not reached the fifth entrant by 6pm. Let's start your tricky career as a border inspector! Day 1 - November 23rd, 1982 This includes guards, your supervisor and the interrogator M Vonel. People who come into your booth are referred to as entrants in this guide. You can switch the game's date format from American to English standard in this menu too. You can apply the Easy Mode crutch at any time, but you must quit out to the Main Menu to do so, meaning you'll have to restart whatever day you are on. This gives you an extra 20 credits at the end of every day, a reasonable buffer to keep you out of debt. If you want to get the Platinum efficiency and don't mind a little bit of a cheat, I would suggest going to the Settings from the main menu and putting Easy Mode on. Luckily the game has a Chapter Select allowing you to start again from the beginning of any day you've reached so far, so you won't have to complete a full new playthrough when you make these decisions. There are a couple of premature endings that we need to hit for trophies too.
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